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Monday, July 18, 2011

1st adventure Sunday 17 July 2011:

"OK kids, each of you grab a toy, a doll, an animal, a dinosaur, whatever"

Players:
- Zoë = "Hippo" (pink stuffed) 6 movement, 2 attacks, 3 damage

- Milo = "Dinosaurier" (plastic brontosaurus) 5 movement, 3 attacks, 2 damage

Lesson: Kids not worried about character names
More on character creation in future post

Story:
- Hippo and Dino are at home (small round pillow)

- A princess comes, crying "the nasty bear has stolen my pearl" (note: roleplay!)
- "Will you help me?" "Yes" = yay Quest hook :)
Lesson: Kids get concept right away!
Lesson: Learning by doing, if I had explained rules/stats ahead of time I would have lost them

- Simply start walking - teach movement
Lesson: for small kids, make each a ruler (piece of string) with max movement, rather than counting squares
Lesson: Teach kids to stick to max move (they are used to moving their toys unconstrained)

- Halfway to target, they walk past Ayers Rock (big orange pillow)
- Get jumped by the zebra, who asks them 3 riddles (what is "Hello" in french, what is 4 + 4, forgot the other one)
Lesson: Instantly understand riddles - alternative to fighting

- Make it to target (Lego Duplo bear on house, pear is blue plastic ball)
Lesson: Roleplay bear "Grrrrr! you'll have to fight me" - they get it right away

- Start combat
Lesson: Character creation Max 3 attacks per round (Fuzzy Heroes has more - is too much dice rolling for small kids). Dino has 3 coz of long tail, Hippo has 2
Lesson: need to help em total up the 3D6 total >10, but they recognize high vs low rolls
Lesson: use "poker dice" for damage (face cards = one damage, instead of Fuzzy Heroes 1,3,5 - ) - explained once, got it forever
- They do not get hurt, but understand damage points on enemy
- Bear to zero "sleep not death"

- Victory "what now?"
- What were you supposed to do? Oh the pearl! Then take it and walk back
Lesson: Get them to re-iterate plot several times over adventure

- On walk back, get jumped by Croc (Lego) at big orange mountain
- Hippo ran ahead, so had to take first round hit alone
Lesson: "don't split the party" :)
- Croc ran away when down to 1 hitpoint
Lesson: No need to kill to win, running away is an option

- Walk home
- Princess: "Did you get my pearl?" "Yes" "yippee - was it easy?"
-> Hook for retelling full story
- Princess gives them magic kiss to restore health - demonstratively rub out pencil marks on Hitpoint bar
Lesson: They understand healing principle

Overall total success - want to play again tomorrow - even Mummy who didn't know about this and walked in halfway through said it looked interesting

Lesson: 20-30 minute max game length (younger player concentration waning towards end)


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