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Friday, July 22, 2011

Character Creation

See also Character Sheet
There are 5 standard stats:
Movement "Boot" Icon - Maximum number of steps per round, see Movement
Life/Hit points "Heart" Icon - Current number of Life points, see Combat
Attack "Sword" Icon - Number of attack rolls per round, see Combat
Defense "Shield" Icon - Attack roll must be higher than this to hit, see Combat
Damage "Fist" Icon - Number of damage dice per successful attack, see Combat


Stats are shown visually on the character sheet:
- Number of boxes = value for this stat (do in pen)

- Exception: Defense Points is as actual number because too high (can be up to 17)
- Cross off HPs when damaged in pencil, erase when healed











Generating stats for a new char:
- Stats are a mostly driven by of the size of the toy (always choose the longest size, any direction, stretching allowed)
- You may need to adjust a bit to avoid too large differences between two players
- Rules below are still work in progress, may need to be tweaked once I run the numbers

Movement "Boot" Icon - Maximum number of steps per round, see Movement

Small creature (less than 10 cm toy size) = 4 steps
Medium creature (10 cm to 25 cm toy size) = 5-6 steps
Large creature (above 25 cm toy size) = 7-8 steps

Possible modifiers: a horse or T-Rex  could get +1/+2, a hippo or a brontosaurus -1/-2


Life/Hit points "Heart" Icon - Current number of Life points, see Combat


Small creature (less than 10 cm toy size) = 4 HP
Medium creature (10 cm to 25 cm toy size) = 5-6 HP
Large creature (above 25 cm toy size) = 7-8 HP

Possible modifiers: a big fat creature gets a bit more, also feel free to grow this over time (maybe 1 every two or three adventures)


Attack "Sword" Icon - Number of attack rolls per round, see Combat

Small creature (less than 10 cm toy size) = 1
Medium creature (10 cm to 25 cm toy size) = 2
Large creature (above 25 cm toy size) = 3

Note: values above 3 may slow down the play too much = too many rolls
Possible modifiers: fierce creatures, weapons, teeth, tails = +1

Defense "Shield" Icon - Attack roll must be higher than this to hit, see Combat

Note: small creatures are harder to hit = higher value, makes up for other handicaps
Small creature (less than 10 cm toy size) = 12-13
Medium creature (10 cm to 25 cm toy size) = 10-11
Large creature (above 25 cm toy size) = 8-9
See also Stats/Balance

Possible modifiers: Shields, armor, helmets



Damage "Fist" Icon - Number of damage dice per successful attack, see Combat
Small creature (less than 10 cm toy size) = 1
Medium creature (10 cm to 25 cm toy size) = 2
Large creature (above 25 cm toy size) = 3

Possible modifiers: fierce creatures, weapons, teeth, tails, extra legs = +1,+2
Note: Higher values do not slow down play, more dice not more rolls, however anything above 4 sounds rough

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